NPC Codex | Rules | Core Class NPCs | Barbarian | Barbarians | Glaive Rager

Glaive Rager

Super Race: gnome barbarian 8. Cr: 7. Xp: 3,200. Alignment: CN. Size: Small. Creature Type: Humanoid. Creature Subtype: gnome.
Init: +1. Senses: low-light vision; Perception +12. Ac: 17, touch 10, flat-footed 16 (+7 armor, +1 Dex, –2 rage, +1 size).
Hp: 105 (8d12+48).
Fortitude: +12. Reflex: +4. Will: +5; +4 vs. spells and spell-like or supernatural abilities, +2 vs. illusions. Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2. Dr: 2/&mdash.
Speed: 25 ft.. Melee: mwk cold iron glaive +15/+10 (1d8+7/×3) or kukri +14/+9 (1d3+5/18–20). Ranged: mwk composite longbow +11/+6 (1d6+5/×3). Space: 5 ft.. Reach: 5 ft. (10 ft. with glaive). Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, rage (21 rounds/day), rage powers (clear mind, knockback, quick reflexes, superstition +4). Strength: 20. Dexterity: 13. Constitution: 20. Intelligence: 13. Wisdom: 10. Charisma: 10.
Base Attack: +8. Cmb: +12 (+16 trip). Cmd: 21 (23 vs. trip).
Feats: Combat Expertise, Greater Trip, Improved Trip, Power Attack.
Skills: Acrobatics +5, Climb +8, Craft (ships) +5, Intimidate +5, Knowledge (nature) +10, Linguistics +3, Perception +12, Profession (sailor) +5, Survival +10, Swim +10.
Languages: Aquan, Auran, Common, Gnome, Sylvan. Special Qualities: fast movement. Combat Gear: oil of magic weapon,potion of cure light wounds. Other Gear: +1 breastplate, kukri, masterwork cold iron glaive, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +1, climber's kit, 50 gp.

Tactics

During Combat The barbarian leads with trip maneuvers, seeking to trigger attacks of opportunity. He uses knockback to force creatures to advance on him again through the threatened area of his glaive.

Base Statistics When not raging, the barbarian's statistics are

AC 19, touch 12, flat-footed 18

hp 89

Fort +10

Will +3; no bonus vs. spells and spell-like or supernatural abilities

Melee mwk cold iron glaive +13/+8 (1d8+4/×3) or kukri +12/+7 (1d3+3/18-20)

Ranged mwk composite longbow +11/+6 (1d6+3/×3)

Str 16

Con 16

CMB +10 (+14 trip)

Skills Climb +6, Swim +8.